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Are there any open-source implementations of CoverFlow that are pure OpenGL, and not dependent on one of the following:

  1. Any iOS or Apple API
  2. OpenGL ES--I want this to run on a desktop, not a mobile device
  3. Not tied to other toolkits, such as Qt, Gtk, etc.

I've not been able to find anything fitting this description, which is very surprising to me.

Kevin Walzer
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  • OpenGL ES API is in fact a subset of OpenGL API. – Boris Berkgaut Feb 02 '11 at 13:25
  • Another thing to know is that OpenGL standard says nothing about initialization, so opening a window (if you have a window system) and initializing it for OpenGL is system-dependent. There are plenty of intermediate layers to simplify the task -- e.g. GLUT. Most GUI frameworks include GL initialization utilities too. – Boris Berkgaut Feb 02 '11 at 13:28
  • Could you please elaborate your question and tell what language and environment are you using? – Boris Berkgaut Feb 02 '11 at 13:32

1 Answers1

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Well, this is not really a pure OpenGL, it is based on GLScene - GLScene is an OpenGL based 3D library for Delphi - it is called CoverFrame.

You didn't specify the language, so I suggest you this which is for Delphi (Pascal).

enter image description here

It is free for use in any project. Read the license or mail to the author.

  • You can also control: Mirror alpha Transparency Horizontal / Vertical

Demo and SourceCode here

vhanla
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