You have to loop through the object array to load them.
EDIT
Since you have a lot images which doesn't load via CSS.
I suggest you remove all these backgroung-image:url('...');
and put these URLs in your json like this:
{"id":"1","icon":"icon-name-class", "icon_url":"http://domain/path/file.jpg", "sound":"sound-name","sound_url":"http://domain/path/file.mp3"},
And do the same for your sound urls.
PLUS! It will ease the maintenance in the long run... If you notice a broken URL someday.
Then, preloading can be made like this:
var object_array = [
{"id":"1","icon":"icon-name-class", "icon_url":"http://domain/path/file1.jpg", "sound":"sound-name","sound_url":"http://domain/path/file1.mp3"},
{"id":"2","icon":"icon-name-class", "icon_url":"http://domain/path/file2.jpg", "sound":"sound-name","sound_url":"http://domain/path/file2.mp3"},
{"id":"3","icon":"icon-name-class", "icon_url":"http://domain/path/file3.jpg", "sound":"sound-name","sound_url":"http://domain/path/file3.mp3"}
];
// Preloading arrays
var icon_url_arr = [];
var sound_url_arr = [];
// Load counter
var loaded_counter={icon:0,sound:0};
function increment_counter(x){
loaded_counter[x]++;
}
// Loop through the data array
for(i=0;i<object_array.length;i++){
if(typeof(object_array[i].icon_url)!="undefined"){
icon_url_arr[i] = $("<img>").attr("src",object_array[i].icon_url).on("load",function(){increment_counter("icon");});
}
if(typeof(object_array[i].sound_url)!="undefined"){
var audio_element = $("<audio>").attr("id","audio_"+i);
sound_url_arr[i] = $("<source>").attr("src",object_array[i].sound_url).attr("type","audio/mpeg");
audio_element.append(sound_url_arr[i]).on("loadeddata",increment_counter("sound"));
$("#main").append(audio_element);
}
}
// Interval to check load status
var check_all_loaded = setInterval(function(){
console.log("Loded icons: " +loaded_counter.icon+ " Loaded sounds: " +loaded_counter.sound );
$("#icon").html((loaded_counter.icon/icon_url_arr.length)*100+"%");
$("#sound").html((loaded_counter.sound/sound_url_arr.length)*100+"%");
// Stop the interval when all loaded
if( (icon_url_arr.length==loaded_counter.icon) && (sound_url_arr.length==loaded_counter.sound) ){
clearInterval(check_all_loaded);
console.log("Load check Interval stopped.");
// Now you can use the loaded icons and sounds
cycle_data();
}
},10);
// cycle through data on interval
function cycle_data(){
console.log("Display Interval started.");
// Background
var i=0;
setInterval(function(){
$("#main").css("background-image","url("+icon_url_arr[i].attr("src")+")");
// Audio
$(document).find("audio").get(0).pause();
$(document).find("#audio_"+i).get(0).play();
// Increment loop counter.
i++;
// Reset counter when the array end is reached
if(i==icon_url_arr.length){
i=0;
}
},2000);
}
So it won't be displayed or played anywhere...
But the browser will have it loaded.
You may have to hide the audio players via CSS:
audio{
display:none;
}
I made a CodePen demo to make sure it is working.
There is only 3 items in json...
And images and sounds are pretty small.
So you won't really notice the load delay in this demo.
;)
I suggest you place this script in a document.ready()
wrapper...
And within a setTimeout()
function to execute it something like 0.5 to 2 seconds after document is ready.
So the rest of your page won't lag.