I have a sceneKit app for iOS. I have an SCNPhysicsBody attached to an SCNNode. I set the .physicsBody to nil, make some changes the SCNNode and then set the .physicsBody to a new SCNPhysicsBody or to a copy of the original SCNPhysicsBody. In either case, the SCNNode resets its position to its initial position.
How can I reset the .physicsBody and keep the SCNNode in the same position so it continues on its trajectory?