I have a basic question as i am new to VTK. I have to draw live point cloud data in VTK. I have modified the code given in How to display point cloud in vtk in different colors?.
The pointcloud should update for number of times given in iterations(here 30). I have used Initialize() to avoid blocking control flow as mentioned in some solutions, in every iteration the point cloud is updated, and render() is called so that it can update the window with new data.
I cannot figure out why this is blocking the control flow, and the data is not updated. Only once the iterations are over, after renderWindowInteractor.Start() is called, the interaction is enabled.
import vtk
from numpy import random
class VtkPointCloud:
def __init__(self, zMin=-10.0, zMax=10.0, maxNumPoints=1e6):
self.maxNumPoints = maxNumPoints
self.vtkPolyData = vtk.vtkPolyData()
self.clearPoints()
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(self.vtkPolyData)
mapper.SetColorModeToDefault()
mapper.SetScalarRange(zMin, zMax)
mapper.SetScalarVisibility(1)
self.vtkActor = vtk.vtkActor()
self.vtkActor.SetMapper(mapper)
def addPoint(self, point):
if self.vtkPoints.GetNumberOfPoints() < self.maxNumPoints:
pointId = self.vtkPoints.InsertNextPoint(point[:])
self.vtkDepth.InsertNextValue(point[2])
self.vtkCells.InsertNextCell(1)
self.vtkCells.InsertCellPoint(pointId)
else:
r = random.randint(0, self.maxNumPoints)
self.vtkPoints.SetPoint(r, point[:])
self.vtkCells.Modified()
self.vtkPoints.Modified()
self.vtkDepth.Modified()
def clearPoints(self):
self.vtkPoints = vtk.vtkPoints()
self.vtkCells = vtk.vtkCellArray()
self.vtkDepth = vtk.vtkDoubleArray()
self.vtkDepth.SetName('DepthArray')
self.vtkPolyData.SetPoints(self.vtkPoints)
self.vtkPolyData.SetVerts(self.vtkCells)
self.vtkPolyData.GetPointData().SetScalars(self.vtkDepth)
self.vtkPolyData.GetPointData().SetActiveScalars('DepthArray')
def func(pointCloud):
# Renderer
renderer = vtk.vtkRenderer()
renderer.AddActor(pointCloud.vtkActor)
renderer.SetBackground(.2, .3, .4)
renderer.ResetCamera()
# Render Window
renderWindow = vtk.vtkRenderWindow()
renderWindow.AddRenderer(renderer)
# Interactor
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
# Begin Interaction
renderWindow.Render()
renderWindowInteractor.Initialize()
return renderWindow,renderWindowInteractor
def main(iter):
while iter > 0:
pointCloud = VtkPointCloud()
for k in xrange(10000):
point = 20*(random.rand(3)-0.5)
pointCloud.addPoint(point)
pointCloud.addPoint([0,0,0])
pointCloud.addPoint([0,0,0])
pointCloud.addPoint([0,0,0])
pointCloud.addPoint([0,0,0])
if iter == 30:
renderWindow,renderWindowInteractor = func(pointCloud)
else:
#pointCloud.vtkPolyData.Modified()
renderWindow.Render()
iter -= 1
renderWindowInteractor.Start()
main(30)