I have a ton of irrelevant code, so I am going to try to skip to just the important bits after commenting out the unimportant tidbits I am left with:
import pygame
from pygame.locals import *
from characters import Character
class Game(object):
def __init__(self):
self.__running = True
self.__display = None
self.size = self.width, self.height = 640, 480
def on_init(self):
pygame.init()
self.clock = pygame.time.Clock()
self.__display = pygame.display.set_mode(self.size, pygame.HWSURFACE |
pygame.DOUBLEBUF)
pygame.mouse.set_visible(False)
self.hero = Character()
self.hrgrp = pygame.sprite.Group(self.hero)
self.__running = True
def on_render(self):
self.hrgrp.draw(self.__display)
pygame.display.update()
def on_cleanup(self):
pygame.quit()
def on_execute(self):
if self.on_init() == False:
self.__running = False
while(self.__running):
self.on_render()
self.on_cleanup()
if __name__ = "__main__":
game = Game()
game.on_execute()
If you are wondering:
self.hero = Character()
only contains
Class Character(pygame.sprite.Sprite):
def __init__(self):
pygame.image.load("path.png")
self.rect = self.sprite.get_rect()
The error returned is:
File "/home/thegilberts/Documents/Python/game/game/game.py", line 70, in on_render
self.hrgrp.draw(self.__display)
File "/usr/local/lib/python3.5/dist-packages/pygame-1.9.4.dev0-py3.5-linux-x86_64.egg/pygame/sprite.py", line 475, in draw
self.spritedict[spr] = surface_blit(spr.image, spr.rect)
TypeError: argument 1 must be pygame.Surface, not str
I have no clue why. It is definitely a surface, not a string. In fact, I use self.__display in many other places to create menus and things but it just will not let me draw this sprite group.