I'm adding Google Play Services to my Unity game, and I was following the tutorial
You should create two client IDs, one with the release certificate fingerprint and another with the debug certificate fingerprint. Make sure to use the same package name for both. This allows Google Play games services to recognize calls from your linked APKs that are signed with either certificate. For more information about certificate signing for Android, see Signing Your Application.
I was adding these services for the Google leaderboards. My question is, what does having two separate Client IDs for debugging and release do? Will there be two separate leaderboards, one for debugging and one for users? I was just wondering because it seemed a bit superfluous when I first read it.