I'm attempting to create a continuous FIFO audio recorder in Swift. I'm running into and issue while trying to create the audioQueueCallback.
From the docs AudioTimeStamp
has this init method:
AudioTimeStamp(mSampleTime: Float64, mHostTime: UInt64, mRateScalar: Float64, mWordClockTime: UInt64, mSMPTETime: SMPTETime, mFlags: AudioTimeStampFlags, mReserved: UInt32)
And I have not idea how to use it.
It seems to me like the device should have a reliable internal clock to be able to manage audioQueues off of but I haven't been able to find any documentation for it.
Here's my attempt at creating a BufferQueue:
ypealias WYNDRInputQueueCallback = ((Data) -> Void)
class WYNDRInputQueue {
class WYNDRInputQueueUserData {
let callback: WYNDRInputQueueCallback
let bufferStub: NSData
init(callback: @escaping WYNDRInputQueueCallback, bufferStub: NSData){
self.callback = callback
self.bufferStub = bufferStub
}
}
private var audioQueueRef: AudioQueueRef?
private let userData: WYNDRInputQueueUserData
public init(asbd: inout AudioStreamBasicDescription, callback: @escaping WYNDRInputQueueCallback, buffersCount: UInt32 = 3, bufferSize: UInt32 = 9600) throws {
self.userData = WYNDRInputQueueUserData(callback: callback, bufferStub: NSMutableData(length: Int(bufferSize))!)
let userDataUnsafe = UnsafeMutableRawPointer(Unmanaged.passRetained(self.userData).toOpaque())
let input = AudioQueueNewInput(&asbd,
audioQueueInputCallback,
userDataUnsafe,
.none,
.none,
0,
&audioQueueRef)
if input != noErr {
throw InputQueueError.genericError(input)
}
assert(audioQueueRef != nil )
for _ in 0..<buffersCount {
var bufferRef: AudioQueueBufferRef?
let bufferInput = AudioQueueAllocateBuffer(audioQueueRef!, bufferSize, &bufferRef)
if bufferInput != noErr {
throw InputQueueError.genericError(bufferInput)
}
assert(bufferRef != nil)
Here's where I'm using the audioTimeStamp:
audioQueueInputCallback(userDataUnsafe, audioQueueRef!, bufferRef!, <#T##UnsafePointer<AudioTimeStamp>#>, 0, nil)
}
}
private let audioQueueInputCallback: AudioQueueInputCallback = { (inUserData, inAQ, inBuffer, inStartTime, inNumberPacketDescriptions, inPacketDescs) in
let userData = Unmanaged<WYNDRInputQueueUserData>.fromOpaque(inUserData!).takeUnretainedValue()
let dataSize = Int(inBuffer.pointee.mAudioDataByteSize)
let inputData = Data(bytes: inBuffer.pointee.mAudioData, count: dataSize)
userData.callback(inputData)
AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, nil)
}
Any advice here would be greatly appreciated!