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I use the Unity 5.6.0f3 (Personal Edition) + ARToolkit (v5.3.2) under Windows 10 Home SL. I choose the PC,Mac,Linux option from build settings. I load the default example scene from ARToolkit package (Examples->Scenes->FisticuffsScene) and launch it. I have got that render problem

Why do some of the model parts not be rendered? Can anyone help me?

In case of build settings for android everything is rendered fine.

Kaigo
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  • Welcome to Stack Overflow. Please read the [guidelines](https://stackoverflow.com/help/mcve) for how to post a Minimal, Complete and Verifiable example of your code in a question. – Toby May 16 '17 at 23:21
  • @Toby Thanks! In this case i didn't write the code. I use default example from ARToolkit and default settings for Unity. I changed marker in ARToolkit object (on scene, in ARMarker script where Marker tag: scientist): i choose **marker type**: Square and **Pattern file: hiro.patt** – Kaigo May 17 '17 at 17:30

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