I have a problem with my onCreate method. I have identified that when I switch to this activity the onCreate method gets called twice and therefore starting 2 threads which I dont want. Because the thread sends coordinates to a RaspberryPi and the 2nd unwanted thread always sends 0 0 0 which I dont want. I cant seem to find a fix for this so . . . I'd appreciate help if someone could tell me a fix so the thread starts only once.
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
Joystick = (ImageView) findViewById(R.id.Joystick);
Regler = (ImageView) findViewById(R.id.Regler);
buttonFoto = (Button) findViewById(R.id.buttonFoto);
buttonVideo = (Button) findViewById(R.id.buttonVideo);
buttonNeu = (Button) findViewById(R.id.buttonNeu);
buttonSpeichern = (Button) findViewById(R.id.buttonSpeichern);
touchscreenJoystick = (TextView) findViewById(R.id.touchscreenJoystick);
touchscreenJoystick.setOnTouchListener(this);
touchscreenRegler = (TextView) findViewById(R.id.touchscreenRegler);
touchscreenRegler.setOnTouchListener(this);
RL = (RelativeLayout) findViewById(R.id.activity_main);
running = true;
firstTouch = true;
Bild = (WebView) findViewById(R.id.webView);
Bild.loadUrl("http://10.0.0.1:8080/stream");
thread = new Thread(new MainActivity.TransmitThread());
thread.start();
}
EDIT: I tried something with SaveInstanceState
//Same onCreate-stuff as above
if(savedInstanceState == null)
{
thread = new Thread(new MainActivity.TransmitThread());
thread.start();
}
}
@Override
protected void onSaveInstanceState(Bundle outState) {
outState.putString("message","crashed");
super.onSaveInstanceState(outState);
}
what this does is weird. Now I only have one thread that crashes immediately after sending the coordinates once.
Logs:
Log.i that i put before sending:
I/sent: //X: 0 //Y: 0 //Z: 0
Log that comes right after
I/System: core_booster, getBoosterConfig = false
Edit 2:
I've also tried starting the thread at an other timing. In my onTouch like this:
public boolean onTouch(View v, MotionEvent me)
{
xt = me.getX();
yt = me.getY();
int Aktion = me.getAction();
if(firstTouch)
{
thread = new Thread(new MainActivity.TransmitThread());
thread.start();
firstTouch = false;
}
//other stuff that i need to do here
}
But this results into the same as my try with SaveInstanceState a thread that transmits once but doesnt loop.
Edit 3: I should probably post my thread too
class TransmitThread implements Runnable
{
@Override
public void run()
{
while(running)
{
delay();
xss = xs;
yss = ys;
zss = zs;
Log.i("sent","//X: " + xss + " //Y: " + yss + " //Z: " + zss);
transmit();
}
}
public void transmit()
{
try{
socket = new Socket(ServerIP,ServerPort);
OutputStream outputStream = socket.getOutputStream();
PrintStream printStream = new PrintStream(outputStream);
BufferedReader input = new BufferedReader(new InputStreamReader(socket.getInputStream()));
printStream.print(xs + " " + ys + " " + zs);
Akkustand = input.readLine();
handler.sendEmptyMessage(0);
}catch(UnknownHostException e){
e.printStackTrace();
}catch(IOException e){
e.printStackTrace();
}
}
public void delay(){
try {
Thread.sleep(200);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
FINAL EDIT:
I managed to do a workaround. I check before sending if the value is 0 if it is then I change it to 200. On the other end I check if its 200 and change it to 0 and ignore any 0 that I get.