I have a mesh (image 1) and a parallelepipede, I add the intersection result of this 2 objects in a scene and I move the parallelepipede along my mesh repeating the same process to "cut" my mesh and get an exploded view of my mesh (image 2).
Problem is that the process time is more than 2 mins... I have tryed to reduce the mesh with meshmixxer but it's not enough... Does someone has another idea ?
function FirstCut() {
var scene, camera, renderer, controls;
//stl loader from https://threejs.org/examples/webgl_loader_stl.html
// cf example https://stemkoski.github.io/Three.js/CSG.html
//with obj
init();
animate();
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color(0xeeeeee);
camera = new THREE.PerspectiveCamera(75, 800 / 500, 1, 2000);
//camera.position.set(50, 500, 0);
camera.position.x = 50;
camera.position.y = 500;
camera.position.z = 0;
//var axeX = new THREE.Vector3(1, 0, 0);
//camera.rotateOnAxis(axeX, -1);
camera.lookAt(new THREE.Vector3(0, 500, 0));
controls = new THREE.OrbitControls(camera);
//les valeurs de min and max distance sont choisies pour que le filet ne disparaisse pas quand on le fait tourner
controls.minDistance = 0;
controls.maxDistance = 1000;
//scene
//var ambient = new THREE.AmbientLight(0x101030);
//scene.add(ambient);
//scene.add(new THREE.GridHelper(1000, 20));
//var directionalLight = new THREE.DirectionalLight(0xffffff, 1);
//directionalLight.position.set(0, 1, 0);
//scene.add(directionalLight);
var widthH = parseInt(document.getElementById("wdthH").value) || 0; // H for Head
var widthT = parseInt(document.getElementById("wdthT").value) || 0; // T for tail
var height = parseInt(document.getElementById("hght").value) || 0; // flank
//création du pavé
var EmportePieceH = new THREE.BoxGeometry(300, 60, widthH);
var EmportePieceT = new THREE.BoxGeometry(300, 60, widthT);
var EmportePieceB = new THREE.BoxGeometry(height, 60, 520);
var paveMaterial = new THREE.MeshBasicMaterial({ wireframe: true });
// création du meshage et material
var EmportePieceMeshH = new THREE.Mesh(EmportePieceH, paveMaterial);
var EmportePieceMeshT = new THREE.Mesh(EmportePieceT, paveMaterial);
var paveMeshB = new THREE.Mesh(EmportePieceB, paveMaterial);
var zH = 247 - widthH / 2;
var zT = -247 + widthT / 2;
EmportePieceMeshH.position.set(0, 30, zH);
EmportePieceMeshT.position.set(0, 30, zT);
paveMeshB.position.set(-95 + height / 2, 30, 0);
var EmportePieceBSPH = new ThreeBSP(EmportePieceMeshH);
var EmportePieceBSPT = new ThreeBSP(EmportePieceMeshT);
var paveBSPB = new ThreeBSP(paveMeshB);
//scene.add(EmportePieceMeshH);
//scene.add(EmportePieceMeshT);
//scene.add(paveMeshB);
// texture
var manager = new THREE.LoadingManager();
manager.onProgress = function (item, loaded, total) {
console.log(item, loaded, total);
};
var texture = new THREE.Texture();
var onProgress = function (xhr) {
if (xhr.lengthComputable) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log(Math.round(percentComplete, 2) + '% downloaded');
}
};
var onError = function (xhr) {
};
var loader = new THREE.ImageLoader(manager);
loader.load('/Scan/filet_1kg500-reposition-reduit_material_0.jpg', function (image) {
texture.image = image;
texture.needsUpdate = true;
});
var width = parseInt(document.getElementById("wdth").value) || 0;
//création du pavé
var paveGeom = new THREE.BoxGeometry(250, 250, width);
var paveMaterial = new THREE.MeshBasicMaterial({ wireframe: true });
// création du meshage parallélépipède avec material
var paveMesh = new THREE.Mesh(paveGeom, paveMaterial);
var z0 = -247 + widthH;
paveMesh.position.set(0, 0, z0);
var paveBSP = new ThreeBSP(paveMesh);
//scene.add(paveMesh);
//tableau des volumes
var tabVolumes = new Array();
// model
var loader = new THREE.OBJLoader(manager);
loader.load('/Scan/filet_1kg500-reposition-reduit.obj', function (object) {
object.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.material.map = texture;
var geo = new THREE.Geometry().fromBufferGeometry(child.geometry);
var filetMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true });
var filetMesh = new THREE.Mesh(geo, filetMaterial);
//scene.add(filetMesh);
var newBSPH, newBSPT, newBSPB, newBSP2, newBSP1, filletBSP
var filetBSP = new ThreeBSP(filetMesh);
newBSPH = filetBSP.intersect(EmportePieceBSPH);
newBSPT = filetBSP.intersect(EmportePieceBSPT);
newBSPB = filetBSP.intersect(paveBSPB);
newBSP2 = filetBSP.subtract(EmportePieceBSPH);
newBSP1 = newBSP2.subtract(paveBSPB);
filletBSP = newBSP1.subtract(EmportePieceBSPT);
////////////////////subtract//////////////////////////////
var newFilet = new THREE.Geometry();
newFilet = filletBSP.toGeometry();
var newFilletMesh = new THREE.Mesh(newFilet, new THREE.MeshBasicMaterial({ map: texture }));
newFilletMesh.position.set(0, 0, 0);
///////////////////////////////////création morceaux découpés///////////////////////////////////////////
var HeadFillet = new THREE.Geometry();
var TailFillet = new THREE.Geometry();
var degraissageFillet = new THREE.Geometry();
HeadFillet = newBSPH.toGeometry();
TailFillet = newBSPT.toGeometry();
degraissageFillet = newBSPB.toGeometry();
/////////////////////////////////calcul des volumes des 1ers morceaux/////////////////////////////////////////
if (widthH != 0) {
tabVolumes[0] = calculateVolume2(HeadFillet);
} else { tabVolumes[0] = 0;}
if (widthT != 0) {
//alert(tabVolumes[0]);
tabVolumes[1] = calculateVolume2(TailFillet);
} else { tabVolumes[1] = 0; }
if (height != 0) {
tabVolumes[2] = calculateVolume2(degraissageFillet);
} else { tabVolumes[2] = 0; }
var ind = 3;
var HeadFilletMesh = new THREE.Mesh(HeadFillet, new THREE.MeshBasicMaterial({ map: texture }));
var TailFilletMesh = new THREE.Mesh(TailFillet, new THREE.MeshBasicMaterial({ map: texture }));
var degraissageFilletMesh = new THREE.Mesh(degraissageFillet, new THREE.MeshBasicMaterial({ map: texture }));
HeadFilletMesh.position.set(0, 0, 20);
degraissageFilletMesh.position.set(-20, 0, 0);
TailFilletMesh.position.set(0, 0, -20);
scene.add(HeadFilletMesh);
scene.add(TailFilletMesh);
scene.add(degraissageFilletMesh);
//scene.add(newFilletMesh);
var cloneHeadFilletMesh = HeadFilletMesh.clone();
var cloneTailFilletMesh = TailFilletMesh.clone();
var clonedegraissageFilletMesh = degraissageFilletMesh.clone();
var mesh_decoupe = new THREE.Object3D;
mesh_decoupe.add(cloneHeadFilletMesh);
mesh_decoupe.add(cloneTailFilletMesh);
mesh_decoupe.add(clonedegraissageFilletMesh);
if (width != 0) {
var paveGeom = new THREE.BoxGeometry(300, 300, width);
var paveMaterial = new THREE.MeshBasicMaterial({ wireframe: true });
var fillet2BSP = new ThreeBSP(newFilletMesh);
var intersectionPave = new THREE.Geometry();
intersectionPave = fillet2BSP.intersect(paveBSP);
var geometryPave = new THREE.Geometry();
geometryPave = intersectionPave.toGeometry();
var newMesh = new THREE.Mesh(geometryPave, new THREE.MeshBasicMaterial({ map: texture }));
//alert(geometryPave.faces.length);
while (geometryPave.faces.length != 0) {
var z = paveMesh.position.z + width + 5;
paveMesh.position.set(0, 0, z);
paveBSP = new ThreeBSP(paveMesh);
//scene.add(paveMesh);
fillet2BSP = new ThreeBSP(newFilletMesh);
intersectionPave = filletBSP.intersect(paveBSP);
geometryPave = intersectionPave.toGeometry();
tabVolumes[ind] = calculateVolume2(geometryPave);
ind = ind + 1;
var newMesh = new THREE.Mesh(geometryPave, new THREE.MeshBasicMaterial({ map: texture }));
newMesh.position.set(0, 0, newMesh.position.z);
scene.add(newMesh);
var meshSave = newMesh.clone();
mesh_decoupe.add(meshSave);
}
document.body.style.cursor = '';
} else {
scene.add(newFilletMesh);
document.body.style.cursor = '';
tabVolumes[3] = 0;
tabVolumes[4] = calculateVolume2(newFilet);
}
// }
//}
//else {
// scene.add(newFilletMesh);
// tabVolumes[ind] = calculateVolume2(newFilet);
//}
//alert(calculateVolume2(newBSP.toGeometry()));
//afficher les volumes dans la textarea
var txtVolume = document.getElementById("txtVolume");
txtVolume.value = tabVolumes.join("\n");
//var exporter = new THREE.OBJExporter();
//var result = exporter.parse(mesh_decoupe);
//var blob = new Blob([result], { type: 'text/plain' });
//saveAs(blob, 'dechets.obj');
}
});
//scene.add(object);
}, onProgress, onError);
renderer = new THREE.WebGLRenderer();
renderer.setSize(800, 500, false);
document.getElementById('canvas3D').innerHTML = "";
document.getElementById('canvas3D').appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
camin();
renderer.render(scene, camera);
}
function camin() {
camera.position.y -= .1;
}
function volumeOfT(p1, p2, p3) {
var v321 = p3.x * p2.y * p1.z;
var v231 = p2.x * p3.y * p1.z;
var v312 = p3.x * p1.y * p2.z;
var v132 = p1.x * p3.y * p2.z;
var v213 = p2.x * p1.y * p3.z;
var v123 = p1.x * p2.y * p3.z;
return (-v321 + v231 + v312 - v132 - v213 + v123) / 6.0;
}
function calculateVolume2(object) {
var volumes = 0.0;
for (var i = 0; i < object.faces.length; i++) {
var Pi = object.faces[i].a;
var Qi = object.faces[i].b;
var Ri = object.faces[i].c;
//alert (Pi);
var P = new THREE.Vector3(object.vertices[Pi].x, object.vertices[Pi].y, object.vertices[Pi].z);
//alert(object.vertices[Pi].x);
var Q = new THREE.Vector3(object.vertices[Qi].x, object.vertices[Qi].y, object.vertices[Qi].z);
var R = new THREE.Vector3(object.vertices[Ri].x, object.vertices[Ri].y, object.vertices[Ri].z);
volumes += volumeOfT(P, Q, R);
}
return Math.abs(volumes);
}
}
function FirstCut() {
var scene, camera, renderer, controls;
//stl loader from https://threejs.org/examples/webgl_loader_stl.html
// cf example https://stemkoski.github.io/Three.js/CSG.html
//with obj
init();
animate();
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color(0xeeeeee);
camera = new THREE.PerspectiveCamera(75, 800 / 500, 1, 2000);
//camera.position.set(50, 500, 0);
camera.position.x = 50;
camera.position.y = 500;
camera.position.z = 0;
//var axeX = new THREE.Vector3(1, 0, 0);
//camera.rotateOnAxis(axeX, -1);
camera.lookAt(new THREE.Vector3(0, 500, 0));
controls = new THREE.OrbitControls(camera);
//les valeurs de min and max distance sont choisies pour que le filet ne disparaisse pas quand on le fait tourner
controls.minDistance = 0;
controls.maxDistance = 1000;
//scene
//var ambient = new THREE.AmbientLight(0x101030);
//scene.add(ambient);
//scene.add(new THREE.GridHelper(1000, 20));
//var directionalLight = new THREE.DirectionalLight(0xffffff, 1);
//directionalLight.position.set(0, 1, 0);
//scene.add(directionalLight);
var widthH = parseInt(document.getElementById("wdthH").value) || 0; // H for Head
var widthT = parseInt(document.getElementById("wdthT").value) || 0; // T for tail
var height = parseInt(document.getElementById("hght").value) || 0; // flank
//création du pavé
var EmportePieceH = new THREE.BoxGeometry(300, 60, widthH);
var EmportePieceT = new THREE.BoxGeometry(300, 60, widthT);
var EmportePieceB = new THREE.BoxGeometry(height, 60, 520);
var paveMaterial = new THREE.MeshBasicMaterial({ wireframe: true });
// création du meshage et material
var EmportePieceMeshH = new THREE.Mesh(EmportePieceH, paveMaterial);
var EmportePieceMeshT = new THREE.Mesh(EmportePieceT, paveMaterial);
var paveMeshB = new THREE.Mesh(EmportePieceB, paveMaterial);
var zH = 247 - widthH / 2;
var zT = -247 + widthT / 2;
EmportePieceMeshH.position.set(0, 30, zH);
EmportePieceMeshT.position.set(0, 30, zT);
paveMeshB.position.set(-95 + height / 2, 30, 0);
var EmportePieceBSPH = new ThreeBSP(EmportePieceMeshH);
var EmportePieceBSPT = new ThreeBSP(EmportePieceMeshT);
var paveBSPB = new ThreeBSP(paveMeshB);
//scene.add(EmportePieceMeshH);
//scene.add(EmportePieceMeshT);
//scene.add(paveMeshB);
// texture
var manager = new THREE.LoadingManager();
manager.onProgress = function (item, loaded, total) {
console.log(item, loaded, total);
};
var texture = new THREE.Texture();
var onProgress = function (xhr) {
if (xhr.lengthComputable) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log(Math.round(percentComplete, 2) + '% downloaded');
}
};
var onError = function (xhr) {
};
var loader = new THREE.ImageLoader(manager);
loader.load('/Scan/filet_1kg500-reposition-reduit_material_0.jpg', function (image) {
texture.image = image;
texture.needsUpdate = true;
});
var width = parseInt(document.getElementById("wdth").value) || 0;
//création du pavé
var paveGeom = new THREE.BoxGeometry(250, 250, width);
var paveMaterial = new THREE.MeshBasicMaterial({ wireframe: true });
// création du meshage parallélépipède avec material
var paveMesh = new THREE.Mesh(paveGeom, paveMaterial);
var z0 = -247 + widthH;
paveMesh.position.set(0, 0, z0);
var paveBSP = new ThreeBSP(paveMesh);
//scene.add(paveMesh);
//tableau des volumes
var tabVolumes = new Array();
// model
var loader = new THREE.OBJLoader(manager);
loader.load('/Scan/filet_1kg500-reposition-reduit.obj', function (object) {
object.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.material.map = texture;
var geo = new THREE.Geometry().fromBufferGeometry(child.geometry);
var filetMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true });
var filetMesh = new THREE.Mesh(geo, filetMaterial);
//scene.add(filetMesh);
var newBSPH, newBSPT, newBSPB, newBSP2, newBSP1, filletBSP
var filetBSP = new ThreeBSP(filetMesh);
newBSPH = filetBSP.intersect(EmportePieceBSPH);
newBSPT = filetBSP.intersect(EmportePieceBSPT);
newBSPB = filetBSP.intersect(paveBSPB);
newBSP2 = filetBSP.subtract(EmportePieceBSPH);
newBSP1 = newBSP2.subtract(paveBSPB);
filletBSP = newBSP1.subtract(EmportePieceBSPT);
////////////////////subtract//////////////////////////////
var newFilet = new THREE.Geometry();
newFilet = filletBSP.toGeometry();
var newFilletMesh = new THREE.Mesh(newFilet, new THREE.MeshBasicMaterial({ map: texture }));
newFilletMesh.position.set(0, 0, 0);
///////////////////////////////////création morceaux découpés///////////////////////////////////////////
var HeadFillet = new THREE.Geometry();
var TailFillet = new THREE.Geometry();
var degraissageFillet = new THREE.Geometry();
HeadFillet = newBSPH.toGeometry();
TailFillet = newBSPT.toGeometry();
degraissageFillet = newBSPB.toGeometry();
/////////////////////////////////calcul des volumes des 1ers morceaux/////////////////////////////////////////
if (widthH != 0) {
tabVolumes[0] = calculateVolume2(HeadFillet);
} else { tabVolumes[0] = 0;}
if (widthT != 0) {
//alert(tabVolumes[0]);
tabVolumes[1] = calculateVolume2(TailFillet);
} else { tabVolumes[1] = 0; }
if (height != 0) {
tabVolumes[2] = calculateVolume2(degraissageFillet);
} else { tabVolumes[2] = 0; }
var ind = 3;
var HeadFilletMesh = new THREE.Mesh(HeadFillet, new THREE.MeshBasicMaterial({ map: texture }));
var TailFilletMesh = new THREE.Mesh(TailFillet, new THREE.MeshBasicMaterial({ map: texture }));
var degraissageFilletMesh = new THREE.Mesh(degraissageFillet, new THREE.MeshBasicMaterial({ map: texture }));
HeadFilletMesh.position.set(0, 0, 20);
degraissageFilletMesh.position.set(-20, 0, 0);
TailFilletMesh.position.set(0, 0, -20);
scene.add(HeadFilletMesh);
scene.add(TailFilletMesh);
scene.add(degraissageFilletMesh);
//scene.add(newFilletMesh);
var cloneHeadFilletMesh = HeadFilletMesh.clone();
var cloneTailFilletMesh = TailFilletMesh.clone();
var clonedegraissageFilletMesh = degraissageFilletMesh.clone();
var mesh_decoupe = new THREE.Object3D;
mesh_decoupe.add(cloneHeadFilletMesh);
mesh_decoupe.add(cloneTailFilletMesh);
mesh_decoupe.add(clonedegraissageFilletMesh);
if (width != 0) {
var paveGeom = new THREE.BoxGeometry(300, 300, width);
var paveMaterial = new THREE.MeshBasicMaterial({ wireframe: true });
var fillet2BSP = new ThreeBSP(newFilletMesh);
var intersectionPave = new THREE.Geometry();
intersectionPave = fillet2BSP.intersect(paveBSP);
var geometryPave = new THREE.Geometry();
geometryPave = intersectionPave.toGeometry();
var newMesh = new THREE.Mesh(geometryPave, new THREE.MeshBasicMaterial({ map: texture }));
//alert(geometryPave.faces.length);
while (geometryPave.faces.length != 0) {
var z = paveMesh.position.z + width + 5;
paveMesh.position.set(0, 0, z);
paveBSP = new ThreeBSP(paveMesh);
//scene.add(paveMesh);
fillet2BSP = new ThreeBSP(newFilletMesh);
intersectionPave = filletBSP.intersect(paveBSP);
geometryPave = intersectionPave.toGeometry();
tabVolumes[ind] = calculateVolume2(geometryPave);
ind = ind + 1;
var newMesh = new THREE.Mesh(geometryPave, new THREE.MeshBasicMaterial({ map: texture }));
newMesh.position.set(0, 0, newMesh.position.z);
scene.add(newMesh);
var meshSave = newMesh.clone();
mesh_decoupe.add(meshSave);
}
document.body.style.cursor = '';
} else {
scene.add(newFilletMesh);
document.body.style.cursor = '';
tabVolumes[3] = 0;
tabVolumes[4] = calculateVolume2(newFilet);
}
// }
//}
//else {
// scene.add(newFilletMesh);
// tabVolumes[ind] = calculateVolume2(newFilet);
//}
//alert(calculateVolume2(newBSP.toGeometry()));
//afficher les volumes dans la textarea
var txtVolume = document.getElementById("txtVolume");
txtVolume.value = tabVolumes.join("\n");
//var exporter = new THREE.OBJExporter();
//var result = exporter.parse(mesh_decoupe);
//var blob = new Blob([result], { type: 'text/plain' });
//saveAs(blob, 'dechets.obj');
}
});
//scene.add(object);
}, onProgress, onError);
renderer = new THREE.WebGLRenderer();
renderer.setSize(800, 500, false);
document.getElementById('canvas3D').innerHTML = "";
document.getElementById('canvas3D').appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
camin();
renderer.render(scene, camera);
}
function camin() {
camera.position.y -= .1;
}
function volumeOfT(p1, p2, p3) {
var v321 = p3.x * p2.y * p1.z;
var v231 = p2.x * p3.y * p1.z;
var v312 = p3.x * p1.y * p2.z;
var v132 = p1.x * p3.y * p2.z;
var v213 = p2.x * p1.y * p3.z;
var v123 = p1.x * p2.y * p3.z;
return (-v321 + v231 + v312 - v132 - v213 + v123) / 6.0;
}
function calculateVolume2(object) {
var volumes = 0.0;
for (var i = 0; i < object.faces.length; i++) {
var Pi = object.faces[i].a;
var Qi = object.faces[i].b;
var Ri = object.faces[i].c;
//alert (Pi);
var P = new THREE.Vector3(object.vertices[Pi].x, object.vertices[Pi].y, object.vertices[Pi].z);
//alert(object.vertices[Pi].x);
var Q = new THREE.Vector3(object.vertices[Qi].x, object.vertices[Qi].y, object.vertices[Qi].z);
var R = new THREE.Vector3(object.vertices[Ri].x, object.vertices[Ri].y, object.vertices[Ri].z);
volumes += volumeOfT(P, Q, R);
}
return Math.abs(volumes);
}
}