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I recently downloaded Unity 5.6.0f3 and imported Google VR SDK 1.4.0 to be used in my project. I attached the GvrPointerInputModule to my EventSystem, placed GvrViewerMain / GvrReticlePointer as children of my MainCamera, placed the GvrPointerPhysicsRaycaster script as a component of my MainCamera, and my 3D objects all have colliders. Is there anything I am missing from this equation to get gaze-based interaction working with my Event Triggers?

Pazuzu
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  • Could you please share with us a scenario that you tried and didn't work as you expected? – MJZ May 16 '17 at 04:41
  • You could also try the example scenes provided by Google, I'm positive one of them had gaze interaction. – Hristo May 16 '17 at 05:36

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