I've seen the shader code using these two. But i don't understand what's difference between them, between texture and fragment.
As i know, fragment is pixels, so what's texture?
Some use these code:
vec2 uv = gl_FragCoord.xy / rectSize.xy;
vec4 bkg_color = texture2D(CC_Texture0, uv);
some use:
vec4 bkg_color = texture2D(CC_Texture0, v_texCoord);
with v_texCoord = a_texCoord;
Both works, except the first way displays inverted image.