I wrote a simple iOS program to get number of photo images which are saved in the camera roll by using 'Assets Library' framework provided in the SDK4.2.
The program worked well as I expected when I ran it on the iPhone simulator. But, it didn't retrieve any images when I ran on the 'real' iPhone device (iPhone 3GS with iOS 4.2.1).
This problem looks like as same as the problem discussed in the below article: Assets Library Framework not working correctly on 4.0 and 4.2
So, I added the "dispatch_async(dispatch_get_main_queue()..." function as below, But I couldn't solve the problem.
- (void)viewDidLoad {
[super viewDidLoad];
NSMutableArray assets = [[NSMutableArray array] retain]; // Prepare array to have retrieved images by Assets Library.
void (^assetEnumerator)(struct ALAsset *, NSUInteger, BOOL *) = ^(ALAsset *asset, NSUInteger index, BOOL *stop) {
if(asset != NULL) {
[assets addObject:asset];
dispatch_async(dispatch_get_main_queue(), ^{
// show number of retrieved images saved in the Camera role.
// The [assets count] returns always 0 when I run this program on iPhone device although it worked OK on the simulator.
NSLog(@"%i", [assets count]);
});
}
};
void (^assetGroupEnumerator)(struct ALAssetsGroup *, BOOL *) = ^(ALAssetsGroup *group, BOOL *stop) {
if(group != nil) {
[group enumerateAssetsUsingBlock:assetEnumerator];
}
};
// Create instance of the Assets Library.
ALAssetsLibrary* library = [[ALAssetsLibrary alloc] init];
[library enumerateGroupsWithTypes:ALAssetsGroupSavedPhotos // Retrieve the images saved in the Camera role.
usingBlock:assetGroupEnumerator
failureBlock: ^(NSError *error) {
NSLog(@"Failed.");
}];
}
Could you please tell me if you have any ideas to solve it?