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Is it possible to sweep a BREP body along a curve? Are there any standard algorithms to do this?

What I am trying to achieve is I have a body moving in 3D space. I want to generate a body out of the space which the moving body occupies during its motion.The output body should occupy the exact same space which the moving body occupied during its motion.

I have a B-rep body and the transformations of the body at each frame.

For example I have a body(may be complex having holes) moving around an axis in a helical path. The output should be a body along the helical path. To check if I play the animation again the moving body should be exactly fit in the result body at every frame of the animation.

Joshua D. Boyd
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Srikanth Muttavarapu
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    You may want to find BRep silhouette curves on the plane normal to helix and sweep them along the helix. – abenci May 11 '17 at 06:57

0 Answers0