I have the following mesh which is generated by random points and creating triangles using Delaunay triangulation. Then I apply spring force per triangle on each of its vertices. But for some reason the equilibrium is always shifted to the left.
Here is a video of the behaviour: https://youtu.be/gb5aj05zkIc
Why this is happening?
Here is the code for the physics:
for ( let i=0; i < mesh.geometry.faces.length; i++) {
let face = mesh.geometry.faces[i];
let a = mesh.geometry.vertices[face.a];
let b = mesh.geometry.vertices[face.b];
let c = mesh.geometry.vertices[face.c];
let p1 = Vertcies[face.a];
let p2 = Vertcies[face.b];
let p3 = Vertcies[face.c];
update_force_points(p1, p2, a, b);
update_force_points(p1, p3, a, c);
update_force_points(p2, p3, b, c);
}
function update_force_points(p1, p2, p1p, p2p) {
// get all the verticies
var dx = (p1.x - p2.x);
var dy = (p1.y - p2.y);
var len = Math.sqrt(dx*dx + dy*dy);
let fx = (ks * (len - r) * (dx/len)) + ((kd * p2.vx - p1.vx));
let fy = (ks * (len - r) * (dy/len)) + ((kd * p2.vy - p1.vy));
if ( ! p1.fixed ) {
p1.fx = (ks * (len - r) * (dx/len)) + ((kd * p2.vx - p1.vx));
p1.fy = (ks * (len - r) * (dy/len)) + ((kd * p2.vy - p1.vy));
}
if ( ! p2.fixed ) {
p2.fx = -1 * p1.fx;
p2.fy = -1 * p1.fy;
}
p1.vx += p1.fx / mass;
p1.vy += p1.fy / mass;
p2.vx += p2.fx / mass;
p2.vy += p2.fy / mass;
p1.x += p1.vx;
p1.y += p1.vy;
p2.x += p2.vx;
p2.y += p2.vy;
p1p.x = p1.x;
p1p.y = p1.y;
p2p.x = p2.x;
p2p.y = p2.y;
p2p.z = 0.0;
p1p.z = 0.0;
}