So what I'm trying to do is have a socket that receives input from the client, put the client into the queue and then return a message to each client in the queue when my algorithm returns true.
This queue should support a few hundred clients at once but at the same time not bottle neck the server so it can actually do what its supposed to do.
This is what i have so far:
private static final int PORT = 25566;
private static final int THREADS = 4;
private ExecutorService service;
public void init() throws IOException, IllegalStateException {
ServerSocket serverSocket;
serverSocket = new ServerSocket(PORT);
service = Executors.newCachedThreadPool();
Socket socket;
while(true) {
socket = serverSocket.accept();
System.out.println
("Connection established with " + socket.getInetAddress().toString());
service.execute(() -> {
Scanner scanner = null;
PrintWriter output = null;
String line = null;
try {
scanner = new Scanner(new InputStreamReader(socket.getInputStream()));
output = new PrintWriter(socket.getOutputStream());
} catch(IOException e) {
e.printStackTrace();
}
try {
if (scanner == null || output == null)
throw new IllegalStateException("Scanner/PrintWriter is " + "null!");
line = scanner.nextLine();
while (line.compareTo("QUIT") != 0) {
/* This is where input comes in, queue for the algorithm,
algorithm happens then returns appropriate values */
output.flush();
line = scanner.nextLine();
}
} finally {
try {
System.out.println
("Closing connection with " + socket.getInetAddress().toString());
if(scanner != null) {
scanner.close();
}
if(output != null) {
output.close();
}
socket.close();
} catch(IOException e) {
e.printStackTrace();
}
}
});
}
}
Now what I think will happen with this, is if the queues do reach high enough levels, my thread pool will completely bottleneck the server as all of the threads are being put to use on handling the clients in the queue and there won't be enough processing for the algorithm.
EDIT: After a bunch of testing, I think it will work out if in the algorithm it returns the value then disconnects, not waiting for user response but having the users client reconnect after certain conditions are met.