I have a project in unity which is switched on android platform. After making some changes in android i have to often convert my project into iOS for iOS build. But the conversion process takes so much time.it takes More than one and half hour with a dozens of try again button clicks . During conversion I came to know that my CPU utilized 100% and the PVRTExTool.exe taking 99% CPU usage.
What I am missing, is this usual time of conversion? My project mostly consist of panoramic textures and the conversion time is so long. How can i make it fast? and what will be the impact if i fast it somehow?