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I have a game that uses GLFW for window creation and input. Is it possible to use SDL_mixer for audio without SDL?

1 Answers1

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No, you can't.

Because it depends on SDL headers. At the beginning of SDL_mixer.h there are following lines:

#include "SDL_stdinc.h"
#include "SDL_rwops.h"
#include "SDL_audio.h"
#include "SDL_endian.h"
#include "SDL_version.h"
#include "begin_code.h"
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