I have a game that uses GLFW for window creation and input. Is it possible to use SDL_mixer for audio without SDL?
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1No but it should be possible to use SDL for sound only. – keltar Apr 29 '17 at 03:45
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No, you can't.
Because it depends on SDL headers. At the beginning of SDL_mixer.h there are following lines:
#include "SDL_stdinc.h"
#include "SDL_rwops.h"
#include "SDL_audio.h"
#include "SDL_endian.h"
#include "SDL_version.h"
#include "begin_code.h"

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