I'm trying to make a game that generate level from an audio track (MP3).
But LibGDX audio analyse support was removed since 2012, and other methods I found on the web are not available for Android.
The only thing I need at the moment is to read the PCM from an MP3, I used other libraries than read PCM, but only from the microphone...
Maybe is it possible to do this in the Android module part and exploit it from the core ? Or I have to find a workaround in java to do it in the core ?...