I am trying to lerp from rotation one to another. The another rotation is constitute using this
Quaternion qNew = Quaternion.Euler(new Vector3(navigationCanvas.transform.rotation.x, navigationCanvas.transform.rotation.y, camRotationToWatch.transform.rotation.z));
The new rotation where I have to lerp is given above, Is this right? cause its is not doing what i meant while i am lerping like this
navigationCanvas.transform.rotation = Quaternion.Lerp(navigationCanvas.transform.rotation, qNew, Time.deltaTime * 2f);