I'm working with OpenGL and I am trying to create a sphere that has a reflective surface. I have it reflecting but the reflection isn't correct. The object in the reflection should be bent and deformed according to the curve of the surface, instead I'm getting only a straight reflection. I haven't used GL_STENCIL much so help would be very much appreciated. I have provided pieces of code such as the creation of the sphere and the draw method. If anyone needs more let me know.
Creation:
sphere = gluNewQuadric();
gluQuadricDrawStyle(sphere, GLU_FILL);
gluQuadricNormals(sphere, GLU_SMOOTH);
gluSphere(sphere, 1, 100, 100);
gluDeleteQuadric(sphere);
Drawing:
glClearColor (0.0,0.0,0.0,1);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0, 0, -10);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); //disable the color mask
glDepthMask(GL_FALSE); //disable the depth mask
glEnable(GL_STENCIL_TEST); //enable the stencil testing
glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); //set the stencil buffer to replace our data
sphereDraw(); //the mirror surface
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); //enable the color mask
glDepthMask(GL_TRUE); //enable the depth mask
glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); //set the stencil buffer to keep our next lot of data
glPushMatrix();
glScalef(1.0f, -1.0f, 1.0f); //flip the reflection vertically
glTranslatef(0,2,-20); //translate the reflection onto the drawing plane
glRotatef(angle,0,1,0); //rotate the reflection
//draw object as our reflection
glPopMatrix();
glDisable(GL_STENCIL_TEST); //disable the stencil testing
glEnable(GL_BLEND); //enable alpha blending
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //set the blending function
sphereDraw(); //draw our bench
glDisable(GL_BLEND); //disable alpha blending
//draw object
Since I'm new to using GL_STENCIL I wasn't sure if it's just something small or if much more needs to be done to detect that angle of reflection.