I have 'Enable Bitcode' set to YES
in Build Settings, and have also tried setting 'fembed-bitcode'
in 'Custom Compiler Flags'.
When I build the project with the 'Device' selected, and try the command from command line
otool -l /path-Containing-Release-iphoneos/Framework.a | grep bitcode
I get the expected result as below
sectname __bitcode.
However with the same Build Settings, if I select any Simulator, eg: iPhone6S(10.2) instead of Device and build the project, and run the same command
otool -l /path-Containing-Release-iphonesimulator/Framework.a | grep bitcode
It doesn't find any bitcode inside.
Any reasons for this behavior ? Please note the Architecture and ValidArchitectures are untouched when building the projects with Device/Simulator selected