I am working on a tilemap game with Apple's newish SKTileMapNode. The pixels on my tiles do not match up with the pixels on the phone display. My scale mode is set to .resizeFill. My tile's sizes are correctly labeled as 64x64 and each tile's texture's image is sized correctly.
I am using a camera that is a child of the gray circle in the attached image. I believe that the camera will create a pixel to pixel view of the screen size being used and match the resolution, but I am not sure that I can trust this. How can I get my pixels to align correctly to avoid this.