When run NPLB test, it will crash as follows in starboard/shared/directfb/blitter_destroy_swap_chain.cc
because of the directfb surface is not created when it used openGL(not directfb) to draw the UI, so this directfb test case may need to be skiped when it uses openGL. If it's so, is there a plan to skip the directfb related test cases when it uses the openGL to draw the UI?
Caught signal: SIGSEGV (11)
SbBlitterDestroySwapChain [0x1ae304]
SbBlitterDestroySwapChain [0x1ae304]
SbBlitterDestroySwapChain [0x1ae304]
SbBlitterDestroySwapChain [0x1ae304]
SbBlitterDestroySwapChain [0x1ae304]
SbBlitterDestroySwapChain [0x1ae304]
SbBlitterDestroySwapChain [0x1ae304]
SbBlitterDestroySwapChain [0x1ae304]
SbBlitterDestroySwapChain [0x1ae304]
SbBlitterDestroySwapChain [0x1ae304]