I am creating a canvas thing to create simple heightmaps for a 2d game that I am making. At the regular canvas size (150px*300px), it appears normal, but if I wanted to scale the canvas up (for bigger maps) and keep the sizes of the interior content the same size, what I am currently doing is not working.
My code is here:
<body>
<script>
var hai = 1; //World width. I was tinkering with this to make the result that I wanted, but at the end, the entire heigtmap needs to be exported via base64 url. 5 canvas' right next to eachother LOOKS like what I want, but I can't get a base64 url for all 5 together, only one.
var runnin = 0;
while(runnin != hai){
var can = document.createElement("canvas");
can.id = "canvasite"
can.style = "width: 150px; height: 75px;"
document.body.appendChild(can);
c = document.getElementById('canvasite'),
ctx = c.getContext('2d');
var x = 0
if(runnin == 0){
var endheight = c.height/2
}
var y = endheight;
var widd = 0
while(widd != c.width){
ctx.fillStyle = "rgba("+0+","+255+","+0+","+(255/255)+")";
ctx.fillRect( x, y, 1, 1 );
var ychan = Math.floor((Math.random() * 6) + 1);
if(ychan == 1){
var y=y+2
}else if(ychan == 2){
var y=y+1
}else if(ychan == 3){
var y=y-1
}else if(ychan == 4){
var y=y-2
}else{
var y=y
}
var hig = y
while(hig != c.height){
ctx.fillStyle = "rgba("+0+","+255+","+0+","+(255/255)+")";
ctx.fillRect( x, hig, 1, 1 );
var hig = hig+1
}
var widd = widd+1
var x=x+1
}
var endheight = y
var runnin = runnin+1
document.getElementById('canvasite').setAttribute('id','nAn')
}
</script>
</body>
As I say in it, it gives half of what I want. It does give a long heightmap, but I cant get a base64 url from it.
To sum all that up, what I tried doesn't allow me to have a complete base64 url, and can I get the same thing if the world width is 3, but in 1 canvas, so I can get a base64 url from it?
Thanks in advance, Athdot.
EDIT: I am a basic programmer, if there are any mistakes in my code, please tell me