I am currently working on a project on windows 10 and was asked to use some c++ code for it. The code was written with plattform independence in mind. So I used the given cmake files to build a visual studio solution (VS 2015 Update 3). But when I try to build the solution it gives me over 900 errors and warnings.
The same project was successfully build on a mac using cmake and g++. The project itself uses a Qt gui and some additional libaries like boost.
To understand the errors you have to know, that the solution consists of 5 projects: ALL_BUILD, iModControll, iModDaemon, iModView and ZERO_CHECK
There are a lot errors like:
missing type specifier - int assumed. Note: C++ does not support default-int
inconsistent dll binding
declaration not found
unexpected token before ;
and so on... You can see the full list here
I am very new to cmake and not an VS expert, so please help me to understand what went wrong here. Again: the code compiled perfectly under OSX.
EDIT:
I used mingw, as @MaxGo suggested. The errors and warnings were reduced after that. Here is what I have now:
warning: void DC_TermFunc()' redeclared without dllimport attribute after being referenced with dll linkage
void DC_TermFunc(void)
{
if(controller)
{
qDebug() << "Terminating iModSkynet";
runthread->terminate();
delete runthread; // This will delete the controller too
}
}
error: function 'void DC_SendData(char, char*, int)' definition is marked dllimport
IMODCONTROLLSHARED_EXPORT void DC_SendData(char oc, char* data, int length)
{
QByteArray qdata = QByteArray(data, length);
controller->sendBlenderCommunication(oc, qdata);
}
The other errors are similar. My question is: Are there any known issues when porting c++ source code to windows, why does it not show as many errors as in VS and what can I do to solve these errors?