I want to compile the c++ boost library for the NDS (on a Windows machine). I followed this tutorial: https://patater.com/boost-on-the-nintendo-ds/
This is my project-config.jam:
import option ;
using gcc : 6.3.0 : arm-none-eabi-g++.exe ;
option.set keep-going : false ;
But when I run bjam, it hangs forever(actually not forever, but it has been running for more than two hours). Also, nothing is outputted to my output directory. How do I compile boost for the NDS?
EDIT: To provide you some more details, this is what I did:
- I downloaded Boost
- I ran
bootstrap.bat
- I added
C:\devkitPro\devkitARM\arm-none-eabi\bin
andC:\devkitPro\devkitARM\bin
toPATH
- I changed
using msvc ;
to usinggcc : 6.3.0 : arm-none-eabi-g++.exe ;
- I ran this command in the boost directory:
b2 --toolset=gcc-6.3.0 --prefix=C:\devkitPro\boost threading=single link=static install