I implemented the min-max algorithm on a tree. The algorithm I created is working as intented, returning the path in the tree that corresponds to the min and max values. But my problem is that it doesn't feel right.
My question is , is that a correct implementation of the min-max algorithm?
I couldn't find a pure implementation of the algorithm in a tree structure that consists of nodes. On the examples I manages to find ,people implemented the algorithm to solve problems related to games (tic-tac-toe). To be honest I felt stupid I couldn't make the connection.
I used 2 functions ,
1->evaluations_function which traverses the tree and adds value to nodes that don't have (a.k.a. all nodes that are not leaves).
2->print_optimal which traverses the tree and returns the path .
public void evaluation_function(Node root, int maxHeight, int rootHeight) {
if (root.childrenList.Count != 0) {
foreach (Node node in root.childrenList) {
evaluation_function(node, maxHeight, rootHeight);
}
}
if (root.height != rootHeight) {
if ((root.height % 2) == 0) {
if (root.value < root.parent.value || root.parent.value == 123456) {
root.parent.value = root.value;
}
} else if ((root.height % 2) != 0) {
if (root.value > root.parent.value || root.parent.value == 123456) {
root.parent.value = root.value;
}
}
}
}
And here is print_optimal
public void print_optimal(Node root) {
int maxValue = 0;
int minValue = 9999;
if (root.childrenList.Count != 0) {
if (root.height % 2 == 0) {
foreach (Node child in root.childrenList) {
if (child.value > maxValue) { maxValue = child.value; }
}
foreach (Node child in root.childrenList) {
if (child.value == maxValue) {
Console.WriteLine("Selected node " + child.name
+ " with value = " + child.value + " as MAX player");
print_optimal(child);
}
}
} else {
foreach (Node child in root.childrenList) {
if (child.value < minValue) { minValue = child.value; }
}
foreach (Node child in root.childrenList) {
if (child.value == minValue) {
Console.WriteLine("Selected node " + child.name
+ " with value = " + child.value + " as MIN player");
print_optimal(child);
}
}
}
}
}
I don't want to swarm the question with code , as my question is theoretical. But if you want to see the data struct or want to test the algorithm you can find it here : https://github.com/AcidDreamer/AI_Exercises/tree/master/1.2.1/Exercise1_2_1/Exercise1_2_1
IMPROVEMENT
evaluation_function changed to
public void evaluation_function(Node root, int rootHeight) {
if (root.childrenList.Count != 0) {
foreach (Node node in root.childrenList) {
evaluation_function(node, rootHeight);
}
}
if (root.height != rootHeight || root.childrenList.Count != 0) {
int maxValue = 0, minValue = 999;
if ((root.height % 2) == 0) {
foreach (Node child in root.childrenList) {
if (maxValue < child.value) {
maxValue = child.value;
root.value = maxValue;
root.bestChild = child;
}
}
} else if ((root.height % 2) != 0) {
foreach (Node child in root.childrenList) {
if (minValue > child.value) {
minValue = child.value;
root.value = minValue;
root.bestChild = child;
}
}
}
}
}
giving values to the current nodes.
print_optimal had a huge improvement using a bestChild field and is changed to
public void print_optimal(Node root) {
if (root.bestChild != null) {
Console.Write(root.name + "->");
print_optimal(root.bestChild);
} else {
Console.WriteLine(root.name);
}
}