I'm trying to create a GLSurfaceView that displays a map of a game area. When the player moves, the game activity calls highlightSpot, which in turn should trigger a render request. The only time I want to re-draw the view is when the player moves.
However, with my current implementation, despite calling setRenderMode(RENDERMODE_WHEN_DIRTY)
on my GLSurfaceView, its render mode still seems to be continuous. To check, I threw a single println statement in my onDrawFrame method, and when I run my application, the output quickly fills up my logcat without the player moving even once-- it's clearly not behaving as I intended. Is there something else I need to do in order to make the view render only when asked?
(The bulk of this code is derived from the tutorials at http://insanitydesign.com/wp/projects/nehe-android-ports/. I omitted my onDrawFrame, OnSurfaceChanged, and onSurfaceCreated methods for the sake of conciseness, as I am not changing the render mode or requesting a render anywhere in those methods. If someone thinks it might be relevant, I can post those too.)
public class SurfaceViewClass extends GLSurfaceView implements Renderer {
public SurfaceViewClass(Context context) {
super(context);
...
this.setRenderer(this);
this.setRenderMode(RENDERMODE_WHEN_DIRTY);
}
public void highlightSpot(int x, int y) {
/* change some variables here */
...
this.requestRender();
}
}