I've been banging my head on my keyboard for the past couple of weeks over this. What I'm trying to do is load an array of floats (GLfloat) and an array of unsigned shorts (GLushort) from a text file into equivalent arrays in objective-c so that I can render the contained objects. I've got my arrays loaded into vector objects as
vector<float> vertices;
and
vector<GLushort> indices;
But for some reason I can't figure out why I can't get these to render. Here is my code for rendering the above:
glVertexPointer(3, GL_FLOAT, sizeof(vertices[0])*6, &vertices[0]);
glNormalPoitner(GL_FLOAT, sizeof(vertices[0])*6, &vertices[3]);
glDrawElements(GL_TRIANGLES, sizeof(indices)/sizeof(indices[0]), GL_UNSIGNED_SHORT, indices);
Sample arrays are below:
vertices: (Vx, Vy, Vz, Nx, Ny, Nz)
{10, 10, 0, 0, 0, 1,
-10, 10, 0, 0, 0, 1,
-10, -10, 0, 0, 0, 1,
10, -10, 0, 0, 0, 1};
indices: (v1, v2, v3)
{0, 1, 2,
0, 2, 3};
The text file I want to load these arrays from for rendering looks like this:
4 //Number of Vertices
###Vertices###
v 10 10 0 0 0 1
v -10 10 0 0 0 1
v -10 -10 0 0 0 1
v 10 -10 0 0 0 1
###Object1###
2 //Number of faces
f 0 1 2
f 3 4 5
Are vector objects the best approach to take? If not, what is? And what am I doing wrong that these won't render? Thanks.