I have an Away3D(March 2014 version) project that I have moved over to a new server that now stops executing when it hits an attempt to load a jpg into a bitmapMaterial. Here's the method I used:
function loadShelf(pic): void {
shelfLoader = new Loader();
shelfLoader.load(new URLRequest(pic));
shelfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onShelfLoadComplete);
}
function onShelfLoadComplete(event: Event): void {
GLASS.img.addChild(shelfLoader); //the image loads successfully into a 2D clip
// the movie halts when it hits shelfMaterial
shelfMaterial = new BitmapMaterial(Cast.bitmap(event.target.content));
}
This problem does not occur on the original Windows 2003 server, just the new one. Any ideas?