I have a problem with geometry shader output vertices concatenation. I'm using openGL 3.3 and QT 5.6. I'm using lines_adjacency layout for GS and I make rectangles via each line. Like that: line strip to rectangles
But the problem is I can't concatenate output primitives. Like that:
line strip with adjacency to rectangels
But I have done it by using adjacency, so I can't do that for more than three lines(4 points).