I'm having an issue using sockets in flash builder 4. The code below sends a set of bytes to a receiving c# sockerServer. If I dismiss the error I get in flash builder manually, the bytes are sent fine and all comes across as it should on 127.0.0.1:10. Now if I could just get the same results without an error being displayed in Flex.
So, I have two questions:
1) Why does it return an error when I try to close the socket? See closeConnection() below for context. I tried flushing it just before which didn't help.
2) Why is nothing sent when I use socket.flush()?
package
{
import flash.events.IOErrorEvent;
import flash.net.Socket;
import flash.utils.ByteArray;
public class socketClient
{
private var socket:Socket;
public function openConnection(address:String, port:int):void
{
if (socket != null && socket.connected)
socket.close();
socket = new Socket();
try {
socket.connect( address, port );
}
catch( e:Error ) { }
}
public function sendProtocol(p:socketProtocol):void {
//p.serialize() gets me a bunch of bytes in a ByteArray
var buffer:ByteArray = p.serialize();
socket.writeBytes(buffer, 0, buffer.length);
//Nothing happens when I flush
socket.flush();
}
public function closeConnection():void {
//As soon as I get to socket.close(), I get this
//"Unhandled IOErrorEvent:. text=Error #2031: Socket Error."
socket.close();
}
}
}
I use the class like this:
var socket:socketClient = new socketClient();
//works fine, I see the connection on the server
socket.openConnection("127.0.0.1", 10);
//no errors, but nothing sent
socket.sendProtocol(protocol);
//returns the error. (if manually dismissed, data is sent)
socket.closeConnection();