On client we can use CFStreamCreatePairWithSocketToHost to get ReadStream and WriteStream.
After the server got clientSocket how can we got ReadStream and WriteStreaam?
On client we can use CFStreamCreatePairWithSocketToHost to get ReadStream and WriteStream.
After the server got clientSocket how can we got ReadStream and WriteStreaam?
import UIKit
class Connection: NSObject, NSStreamDelegate {
var inputStream: NSInputStream!
var outputStream: NSOutputStream!
func connect() {
var readStream: Unmanaged<CFReadStream>?
var writeStream: Unmanaged<CFWriteStream>?
CFStreamCreatePairWithSocketToHost(nil, "193.10.1.22", 17, &readStream, &writeStream)
self.inputStream = readStream!.takeRetainedValue()
self.outputStream = writeStream!.takeRetainedValue()
self.inputStream.delegate = self
self.outputStream.delegate = self
self.inputStream.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
self.outputStream.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
self.inputStream.open()
self.outputStream.open()
}
}