I have this overheat issue, that it turns off my phone after running for a couple of hours. I want to run this 24/7, please help me to improve this:
I use Camera2 interface, RAW format followed by a renderscript to convert YUV420888 to rgba. My renderscript is as below:
#pragma version(1)
#pragma rs java_package_name(com.sensennetworks.sengaze)
#pragma rs_fp_relaxed
rs_allocation gCurrentFrame;
rs_allocation gByteFrame;
int32_t gFrameWidth;
uchar4 __attribute__((kernel)) yuv2RGBAByteArray(uchar4 prevPixel,uint32_t x,uint32_t y)
{
// Read in pixel values from latest frame - YUV color space
// The functions rsGetElementAtYuv_uchar_? require API 18
uchar4 curPixel;
curPixel.r = rsGetElementAtYuv_uchar_Y(gCurrentFrame, x, y);
curPixel.g = rsGetElementAtYuv_uchar_U(gCurrentFrame, x, y);
curPixel.b = rsGetElementAtYuv_uchar_V(gCurrentFrame, x, y);
// uchar4 rsYuvToRGBA_uchar4(uchar y, uchar u, uchar v);
// This function uses the NTSC formulae to convert YUV to RBG
uchar4 out = rsYuvToRGBA_uchar4(curPixel.r, curPixel.g, curPixel.b);
rsSetElementAt_uchar(gByteFrame, out.r, 4 * (y*gFrameWidth + x) + 0 );
rsSetElementAt_uchar(gByteFrame, out.g, 4 * (y*gFrameWidth + x) + 1 );
rsSetElementAt_uchar(gByteFrame, out.b, 4 * (y*gFrameWidth + x) + 2 );
rsSetElementAt_uchar(gByteFrame, 255, 4 * (y*gFrameWidth + x) + 3 );
return out;
}
This is where I call the renderscript to convert to rgba:
@Override
public void onBufferAvailable(Allocation a) {
inputAllocation.ioReceive();
// Run processing pass if we should send a frame
final long current = System.currentTimeMillis();
if ((current - lastProcessed) >= frameEveryMs) {
yuv2rgbaScript.forEach_yuv2RGBAByteArray(scriptAllocation, outputAllocation);
if (rgbaByteArrayCallback != null) {
outputAllocationByte.copyTo(outBufferByte);
rgbaByteArrayCallback.onRGBAArrayByte(outBufferByte);
}
lastProcessed = current;
}
}
And this is the callback to run image processing using OpenCV:
@Override
public void onRGBAArrayByte(byte[] rgbaByteArray) {
try {
/* Fill images. */
rgbaMat.put(0, 0, rgbaByteArray);
analytic.processFrame(rgbaMat);
/* Send fps to UI for debug purpose. */
calcFPS(true);
} catch (Exception e) {
e.printStackTrace();
}
}
The whole thing runs at ~22fps. I've checked carefully and there is no memory leaks. But after running this for some time even with the screen off, the phone gets very hot, and turn off itself. Note if I remove the image processing part, the issue still persists. What could be wrong with this? I could turn on the phone camera app and leave it running for hours without a problem.
- Does renderscript cause the heat?
- Does 22fps cause the heat? Maybe I should reduce it?
- Does Android background service cause heat?
Thanks.
ps: I tested this on LG G4 with full Camera2 interface support.