I have been using realm about more than a years, in many cases realm is good choice to construct Android database instead using SQLite. I have been using realm for one-one, one-many relationship and good for it. But, a moment a good. I discover realm NOT update my existing data in ONE-MANY relationship. This what i have done.
This code for populate skeleton data or a unit test
private void initData() {
List<PackModel> packs = new ArrayList<>();
for (int i = 0; i < 1; i++) {
PackModel packModel = new PackModel();
packModel.id = i;
packModel.name = "Pack " + new Random().nextInt(100);
List<FoodModel> foods = new ArrayList<>();
for (int j = 0; j < 3; j++) {
FoodModel foodModel = new FoodModel();
foodModel.id = 0; // i set primary key 0, so in list should be 3 but when insert should be JUST one
foodModel.packId = i;
foodModel.name = "Food " + new Random().nextInt(100);
foodModel.stock = new Random().nextInt(100);
foodModel.price = new Random().nextInt(100);
foodModel.image = "hrrp";
foodModel.calorie = new Random().nextInt(100);
foodModel.createTime = System.nanoTime();
foods.add(foodModel);
}
packModel.foods.addAll(foods);
packs.add(packModel);
}
insertdb(packs);
}
As you see a List of PackModel, and each PackModel have their food items. So, i write in Realm like below code.
private void insertdb(final List<PackModel> items) {
new AsyncTask<Void, Void, List<PackObject>>() {
@Override
protected List<PackObject> doInBackground(Void... params) {
final List<PackObject> packsObject = new ArrayList<>();
for (int i = 0; i < items.size(); i++) {
PackObject packObject = new PackObject();
packObject.id = items.get(i).id;
packObject.name = items.get(i).name;
List<FoodObject> foodsObject = new ArrayList<>();
for (int j = 0; j < items.get(i).foods.size(); j++) {
FoodObject foodObject = new FoodObject();
foodObject.id = items.get(i).foods.get(j).id;
foodObject.name = items.get(i).foods.get(j).name;
foodObject.createdTime = items.get(i).foods.get(j).createTime;
foodsObject.add(foodObject);
}
packObject.foods.addAll(foodsObject);
packsObject.add(packObject);
}
Realm realm = Realm.getInstance(RealmApplication.getRealmConfiguration());
realm.executeTransaction(new Realm.Transaction() {
@Override
public void execute(Realm realm) {
realm.copyToRealmOrUpdate(packsObject);
}
});
return realm.copyFromRealm(realm.where(PackObject.class).findAll());
}
@Override
protected void onPostExecute(List<PackObject> items) {
super.onPostExecute(items);
Log.d("Test", "");
}
}.execute();
}
I got multiple FoodObject in each PackObject, what i am wrong here? i also use realm.beginTransaction. realm.beginTransaction is just a same like execute*, the difference just execute* are thread safe.
i also use realm.insertOrUpdate(obj), but just have same result.
NOTE: I have read realm documentation about it. So dont judge me not read their documentation.
this my repot for the code https://github.com/radityagumay/realm-bug
Thanks