I am trying to use github.com/dullgiulio/pingo
and send my custom struct
type LuaPlugin struct {
Name string
List []PluginTable
}
type PluginTable struct {
Name string
F lua.LGFunction
}
// LoadPlugins walks over the plugin directory loading all exported plugins
func LoadPlugins() {
//
p := pingo.NewPlugin("tcp", "plugins/test")
// Actually start the plugin
p.Start()
// Remember to stop the plugin when done using it
defer p.Stop()
gob.Register(&LuaPlugin{})
gob.Register(&PluginTable{})
var resp *LuaPlugin
// Call a function from the object we created previously
if err := p.Call("MyPlugin.SayHello", "Go developer", &resp); err != nil {
log.Print(err)
} else {
log.Print(resp.List[0])
}
}
However I am always getting nil
for the F
field of ym struct. This is what I am sending on the client
// Create an object to be exported
type MyPlugin struct{}
// Exported method, with a RPC signature
func (p *MyPlugin) SayHello(name string, msg *util.LuaPlugin) error {
//
//
*msg = util.LuaPlugin{
Name: "test",
List: []util.PluginTable{
{
Name: "hey",
F: func(L *lua.LState) int {
log.Println(L.ToString(2))
return 0
},
},
},
}
return nil
}
Is it not possible to send custom data types over RPC?