I have a 3d world the player can interact, I'm wanting the player to pick up a gameboy and play a game on the gameboy.
I'm wondering how I can render another 'game' on the gameboy the player can play with while still being in the world, meaning it's a game in a game. I tried doing this with Cameras, but I'm stuck as I don't seem to understand the core concept behind rendering a game there. I know I could render a canvas using UGUI but I don't think I can make a physics based game on UGUI?
Would love some help!