i'm trying to save multiple .bmp files with the D3DXSaveSurfaceToFile method but unable to solve it, i've tried making random strings/wstrings & convert them to LPCWSTR/LPCSTR, using D3DXSaveSurfaceToFileW / D3DXSaveSurfaceToFileA, but all i get is gibberish.
Any ideas of how to do it? (My project is in C++, Visual Studio, DirectX June 2010)