I'd like to switch from GDI+ to Direct2D. The main reason for this step is to keep bitmaps in the graphic memory.
To achieve a visual compatibility between GDI+ and D2D, the Anti-Aliasing-Mode is switched off for lines and figures (not for text). But I'm not happy with the results. In D2D there are unwanted cumulations of pixels which look ugly:
I use SlimDX for accessing the D2D API but I haven't found anything for manipulating the alias.
Is there any chance to get the same results like in GDI+?
Could Direct3D be the solution?