Why does html5 canvas
become very slow when I draw 2000 images and more ?
How can I optimise it?
Here's a demo that I've made, disable the "safe mode" by left clicking on the canvas and start moving your mouse until you get ~2000 images drawn
var img = new Image()
img.src = "http://i.imgur.com/oVOibrL.png";
img.onload = Draw;
var canvas = $("canvas")[0];
var ctx = canvas.getContext("2d")
var cnv = $("canvas");
var draw = [];
$("canvas").mousemove(add)
function add(event) {
draw.push({x: event.clientX, y: event.clientY})
}
canvas.width = cnv.width();
canvas.height = cnv.height();
var safe = true;
cnv.contextmenu(function(e) { e.preventDefault() })
cnv.mousedown(function(event) {
if(event.which == 1) safe = !safe;
if(event.which == 3) draw = []
});
function Draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
requestAnimationFrame(Draw);
for(var i of draw) {
ctx.drawImage(img, i.x, i.y)
}
if(safe && draw.length > 300) draw = []
ctx.fillText("Images count: "+ draw.length,10, 50);
ctx.fillText("Left click to toggle the 300 images limit",10, 70);
ctx.fillText("Right click to clear canvas",10, 90);
}
Draw();
body {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
position: absolute;
}
canvas {
position: absolute;
width: 100%;
height: 100%;
z-index: 99999999999;
cursor: none;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<canvas></canvas>
Codepen: http://codepen.io/anon/pen/PpeNme