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All of the reflection examles set the Cubemaps with the property like:

Properties {
  _Cube("Reflection Map", Cube) = "" {}
}

But i want to use the skybox from "Lighting" for all shaders. How to do that?

Tomas
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1 Answers1

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use unity_SpecCube0, here's a simple version of the sampling with unity's helper functions

half3 GetCube(half3 _vector, half _smoothness) {
   half mip = _smoothness * 6.0;
   half4 rgbm = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, _vector, mip);
   return DecodeHDR(rgbm, unity_SpecCube0_HDR);
}
Brice V.
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