Fairly simple question that Im sure you will laugh at me for.
I have two rectangles playerRect and wall.
I have an if statement with the condition being ..
if (CGRectIntersectsRect(playerRect,wall)) {
//handle collision here
}
The problem I'm having is working out which side actually hit the wall rectangle.
I need to know because then I stop te player from moving depending on which side hit.
Thanks for any help
Disco