i'm trying to change the label text of Class A via Class B using Qt but i can't get it working, here's my codes:
Class A:
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "loldata.h"
using namespace std;
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
LoLData *lold = new LoLData();
QObject::connect(ui->pushButton, SIGNAL(clicked()), this, SLOT(updateData()));
QObject::connect(lold, SIGNAL(updatePlayerID(QString)), ui->label, SLOT(setText(QString)));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::updateData()
{
LoLData summoner;
summoner.getSummonerData("Snylerr");
}
Class A: (.h)
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QObject>
#include <string>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void updateData();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
Class B:
#include "loldata.h"
#include "mainwindow.h"
using namespace std;
int LoLData::getSummonerData(QString playerName)
{
emit updatePlayerID("playerName");
return 0;
}
Class B: (.h)
#ifndef DEF_LOLDATA
#define DEF_LOLDATA
#include <QApplication>
#include <QObject>
#include <string>
class LoLData : public QObject
{
Q_OBJECT
public:
int getSummonerData(QString playerName);
signals:
void updatePlayerID(QString playerName);
private:
};
#endif
You can see that i tried to use slots and signals but the text of the label is not changing, i saw a lot of examples on internet but i can't get them working Thanks for your reply.