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I need to create a simulation in Blender that resembles Moses separating the sea. I cannot find any tutorials for it. It helps if you could tell me how it's done.

Cœur
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Programmer
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1 Answers1

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If you want to use a fluid simulation then you can set one object as an obstacle and animate it to part the sea to your liking. You then hide the obstacle object during render.

outliner

sample fluid sim

sambler
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