I am creating a piano game. In the game a player can touch the same key quickly many times and the note's sound should be played the same way. What I need to do in this case?
I have read this question but didn't find answer for my case.
I thought about the pause SuperpoweredAdvancedAudioPlayer instance, the replacement progress to start the position and play it again. But in such a case the sound sounds intermittent and ugly. Also I thought about creating a new SuperpoweredAdvancedAudioPlayer instance, using the open method and playing it independently. But I'm afraid, that I need to wait for the loading file and I will get the latency. Or superpowered loads it only once and reuse it?
Give me advice please.