I know this question has been asked many times, however most aren't properly answered and do not follow the same set up as mine.
I have two UIViewControllers
, GameViewController
and MenuViewController. The MenuViewController
uses a storyboard and UIKit
. The GameViewController
loads an SKScene
. When the app starts it opens the MenuViewController
. I have already made a button that segues to the Game on the Menu in the storybaord. That works, but now I am trying to do the opposite and return back to the Menu while in the Game. I have tried to use code that has answered similar questions but none seems to work.
Here is my GameViewController
that I messed around with:
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
if let view = self.view as! SKView?{
if let scene = SKScene(fileNamed: "GameScene"){
let gameScene = scene as! GameScene
gameScene.gameViewControllerDelegate = self
gameScene.scaleMode = .aspectFill
view.presentScene(gameScene)
}
view.showsFPS = true
view.showsNodeCount = true
view.ignoresSiblingOrder = true
// Do any additional setup aft)er loading the view.
}
}
func callMethod(inputProperty:String){
print("inputProperty is: ",inputProperty)
}
And the code I added to my GameScene:
class GameScene: SKScene, SKPhysicsContactDelegate {
weak var gameViewControllerDelegate:GameViewControllerDelegate?
override func didMove(to view: SKView) {
gameViewControllerDelegate?.callMethod(inputProperty: "call game view controller method")