Cobalt will hang(block) indefinitely after calling the ApplicationDirectFB::Get()->Stop()
function, and can not exit, and the backtrace when hung is as follows, could anyone help to have a look?
<unknown> [0xb5d988f4]
SbConditionVariableWait [0xbd598]
base::WaitableEvent::TimedWait() [0xa0f1c]
base::WaitableEvent::Wait() [0xa0ff8]
cobalt::storage::StorageManager::FinishIO() [0x374454]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
If I comment the no_flushes_pending_.Wait();
in StorageManager::FinishIO
in src/cobalt/storage/storage_manager.cc
, it will not hung(block), and can exit successfully
void StorageManager::FinishIO() {
TRACE_EVENT0("cobalt::storage", __FUNCTION__);
DCHECK(!sql_message_loop_->BelongsToCurrentThread());
// The SQL thread may be communicating with the savegame I/O thread still,
// flushing all pending updates. This process can require back and forth
// communication. This method exists to wait for that communication to
// finish and for all pending flushes to complete.
// Start by finishing all commands currently in the sql message loop queue.
// This method is called by the destructor, so the only new tasks posted
// after this one will be generated internally. We need to do this because
// it is possible that there are no flushes pending at this instant, but there
// are tasks queued on |sql_message_loop_| that will begin a flush, and so
// we make sure that these are executed first.
base::WaitableEvent current_queue_finished_event_(true, false);
sql_message_loop_->PostTask(
FROM_HERE,
base::Bind(&base::WaitableEvent::Signal,
base::Unretained(¤t_queue_finished_event_)));
current_queue_finished_event_.Wait();
// Now wait for all pending flushes to wrap themselves up. This may involve
// the savegame I/O thread and the SQL thread posting tasks to each other.
//no_flushes_pending_.Wait(); -->Comment it
}