I needed to write an iOS App which counts down by pressing the Up Volume Key on an iPhone or iPad. Therefore I used some advice from here to use AVAudioSession and observe the "outputVolume" key.
Here you can find the code of my ViewController:
import UIKit
import MediaPlayer
class ViewController: UIViewController, UIPopoverPresentationControllerDelegate {
@IBOutlet weak var chickenLabel: UILabel!
let audioSession = AVAudioSession.sharedInstance()
var maxHendl:Int = 100
var istHendl:Int = 100
var isVolumeChanged = false
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(_ animated: Bool) {
listenVolumeButton()
removeVolumeView()
}
func listenVolumeButton() {
do {
try audioSession.setActive(true)
}
catch {
print(error.localizedDescription)
}
audioSession.addObserver(self, forKeyPath: "outputVolume", options: .new, context: nil)
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "outputVolume" {
if isVolumeChanged == false {
// Set Volume to 50%
MPVolumeView().subviews.filter{NSStringFromClass($0.classForCoder) == "MPVolumeSlider"}.first as? UISlider)?.setValue(0.5, animated: false)
//do some Counting
}
}
}
func removeVolumeView() {
let volumeView: MPVolumeView = MPVolumeView(frame: CGRect.zero)
view.addSubview(volumeView)
}
}
Everything works as it should after starting the App for the first time. When I now press the Home Button and return back to the App the Events of pressing the volume buttons are not captured and the MPVolumeWindow is displayed again.
Can somebody help me to solve this issue?
Regards Armin