O wise interwebs
We have an impasse between two colleagues that we could use your help resolving in the proper C++ way. Basically we have a set of utility classes, two of which are a Mutex and SpinLock class which both have the following abridged interface:
class Mutex {
public:
Mutex();
~Mutex();
void Lock();
void Unlock();
// ...
};
Obviously this is similar to, but differently-cased than the BasicLockable concept used by std::lock_guard, so we want something similar (assume that the Mutex class is immutable in this example; we cannot add the BasicLockable concept to it). Also not all of our compilers for supported platforms are fully c++11 featured, so we cannot just use vanilla c++11 support.
One school of thought is the following implementation of a generic guard class which can be inherited to provide a generic guard class and inherit from it to create a lock-guard class:
template<class T, void (T::*EnterFn)(), void (T::*ExitFn)()>
class Guard
{
public: // copy constructor deleting omitted for brevity
Guard( T *lock ) : m_lock(lock) { (m_lock->*EnterFn)(); }
~Guard(); { (m_lock->*ExitFn)(); }
private:
T *m_lock;
};
template<class T>
class LockGuard : public Guard<T, &T::Lock, &T::Unlock>
{
public:
LockGuard(const T* lock) : Guard<T, &T::Lock, &T::Unlock>(lock) {}
};
The other school of thought is to just implement a simple lockguard:
template<class T>
class LockGuard {
T* m_lockable;
public:
LockGuard(const T* lockable) : m_lockable(lockable) { lockable->Lock(); }
~LockGuard() { m_lockable->Unlock(); }
};
Which implementation would you choose and why? What is the most proper C++(03, 11, 14, 17) way of implementing it? Is there any inherent value to having a generic Guard class as described above?